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Active sky 16 clouds pop when changing views
Active sky 16 clouds pop when changing views






active sky 16 clouds pop when changing views
  1. #Active sky 16 clouds pop when changing views update
  2. #Active sky 16 clouds pop when changing views manual

Then click the Change View button in the Current View group. To change the Inbox view, click the View tab in the Ribbon. Use custom Picture-in-Picture popup: A resizable popup will be activated for. Instructions for Changing the Inbox View in Outlook by Selecting a Different, Existing View. Basically, I've all but given up on the subject. Aspect Ratio: Change the aspect ratio-Best fit, Fit screen, Fill, 16:9.

#Active sky 16 clouds pop when changing views update

Pete has basically given up on the subject, afaik, and Hifi's approach of changing the visibility in the METARs based on the altitude and update them every few seconds seems to cause a lot of cloud redraws for me. This would probably have been quite easy and not too expensive to fix in the engine, but for some reason ACES opted out (or not even considered it).Sadly, while Pete Dowson managed to nail the wind shift issue, implementing graduated visibility seems to be a harder nut to crack. This has been the cause of the wind-shift issues, as well as some visibility issues - i.e., when you pass from a CAVOK area to an area with reduced visibility, you don't "transition" into the low visibility, but it's rather like flying into a bowl of soup. Which means that you can never be "inside" a cloud.2) There is not really a built-in smoothing of the weather as you switch from one METAR area to another.

#Active sky 16 clouds pop when changing views manual

And even if it was possible to generate that many clouds, you would probably get overdraw issues and such, seeing one cloud covering another when it shouldn't.I tried to manually create some types of weather scenarios to depict full overcast through the FSX manual weather (like creating multiple cumulus layers above one another, butting a thin 0SM visibility layer between two cumulus layers, etc), but none of them really worked out.Another effect of the cloud billboards is that they are faded out when you get too close. overcast), there are simply still not enough clouds to leave no holes. The clouds are of limited size, and at maximum coverage (i.e. Some of the issues I've noticed are:1) Clouds are basically just billboards.(To see this, create a situation where you're flying quite low above a cloud layer, switch to outside view and position the camera directly above the airplane - you will see the clouds below rotating as you fly past them)Not really an issue in itself - it would most likely be much more expensive to try to render lots of true 3d clouds, and the billboards create quite a convincing illusion.However, because clouds are just billboards, creating a convincing overcast will be hard, if not impossible.

active sky 16 clouds pop when changing views

Personally, I believe the problems are ultimately caused by the way the FSX weather engine works.








Active sky 16 clouds pop when changing views